About Tabula Digita
Tabula Digita is an educational video game company focused on delivering innovative and effective educational games to elementary, middle and high school students. Through its fusion of education and technology-based immersive learning systems, Tabula Digita successfully offers standards-based, high impact educational tools that engage students in learning and applying math concepts.
Tabula Digita, founded in Manhattan’s Silicon Alley in 2003, is the brainchild of co-founder and entrepreneur Ntiedo Etuk.
The creation of the company and its successful products came in direct response to a growing number of educators vying for ways to supplement conventional “tell and test” instruction models with something decidedly more in touch with today’s digitally-driven students. These demands, coupled with a wealth of recent research validating the educational benefits of well-designed video games, lead Etuk’s team to create some of the industry’s most compelling math games on the market. Tabula Digita’s DimensionM™ product series offers three hit titles: DimensionM Multiplayer 2.0, Dimenxian single-player, and Evolver Single Player.
The programs’ pedagogical framework and foundations are grounded in established strategies, theories and research in human learning. At its core is the “Learning by Doing” instructional theory (Schank, Berman and Macpherson, 1999) that assumes that learning occurs best in context of an established goal that is relevant, meaningful and interesting to students. Further, when the content knowledge is learned in relation to the relevant tasks at hand and closely related to how students will use them outside of the classroom environment, greater student learning is achieved.
From the outset, Etuk has been determined to have the games correlate to standards set by the National Council of Teachers of Mathematics (NCTM) as well as individual state standards. As a result, the games have proved invaluable in introducing new math concepts, differentiating instruction, engaging students in their own learning, and improving academic achievement. All the while, the students are having fun!